Fast Pace Forces Experiential Learning to the Fore
by Jason McClayEducation techniques and formats are evolving at a rapid pace. We have progressed from traditional chalk and talk techniques to computer based training, e-learning, gaming and experiential learning simulations. This progress will continue to gather pace with analysts such as Gartner predicting that by 2011 techniques such as gaming will emerge as a critical component in a majority of learning solutions (probability 0.8).
A large number of articles claim that the evolution of these new learning techniques has been driven by the iPod generation. With their experience of highly impressive graphics and functionality they are forcing providers to alter their approach.
I believe the real explanation is considerably simpler than that, it is in fact down to market forces (or economics). The leading providers have sharpened up their acts to design fun, engaging, contextualized offerings which are focussed on driving capability in an organization rather than certifying individuals. The success of this approach has forced the rest of the competition to raise their game.
Experiential learning simulations are inspiring and connecting with CXO’s as much as the Service Desk and Database Analysts who make up the iPod generation. Ultimately, it is the CXO’s who control the budget to ensure this form of education actually occurs and it is them as much as anyone who can see the value.
[If you are a CXO reading this with your iPod on, apologies!]
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